Don't think I saw this in the compatibility list. I managed to play through a good chunk of it before hitting a softlock endless loop of a boss exploding animation at Stage 2. thanks for watching! ...
620 VuesAccording to the compatibility list, this will hang (crash) when a powerup item appears on screen. Therefore, for this playsession, I was very careful to not shoot ANYTHING that could cause a power...
692 VuesI've tried several different proto builds of Virus, and for some reason this one is the only one that plays reasonably well. Have not tried the Dr. Mario-name ones yet. thanks for watching! As with...
618 VuesWell, uh... compared to SMB2 retail, this is... really workable! I even did enough SRAM-generation to make a profile/generated ROM that can go through the whole game! There's still graphical bug...
638 VuesA test of trying more-elaborate-than-just-text ROM hacks. This one is "All Night Nippon Super Mario Bros V0.66e by YY (SMB1 Hack)" (Any later versions did not work.) ...
634 VuesNeither this or it's European licensed game counterpart "Trolls in Crazyland" are listed in the compatibility list, so I figured to try giving it a go. On my first...
560 VuesAhh, finally figured to try some protos. This one has really weird emulator behavor. If you go into tournament mode you'll have a buggy first match with no players. It may also force-reset on you. ...
608 VuesA game that has not been checked on the Compatibility list, so I can give the result. tl;dr Endless mode works. Mission mode does not and will crash either before or between a stage loads. Note ...
556 VuesJapanese version of M.U.S.C.L.E. for anyone cross-referencing this in the compatibility list. It runs a bit slow compared to the OG NES hardware but is otherwise about as playable as it's always be...
564 VuesThe compatibility notes simply say "disable NMI at Vblank", and it seems to mostly work outside random graphical corruptions. I also kept hitting a funny bug where th...
622 VuesAhh, here's one I played on YouTube way back. No one else has tried this one yet. It has some graphical bugs, but mostly plays alright. But it can crash if you let the attract mode demo play too lo...
592 VuesAccording to the Compatibility notes: "v1.1: VramQ 0x4000. bad bg tiles on title screen, when transceiver is used - unknown exception - PC: 0x7F7049 v1.3: VramQ 0x4000. disable st...
544 VuesAccording to the compatibility list, this crashes if you get a Game Over. Thank goodness for savestates, huh? It seems that if you are hardcore enough, though, you can beat the game without a single c...
585 VuesFor this one, I tried letting it run until crash once, loading the SRAM into Nested, and then trying again. For that I got further in before yet another crash happened. I may need to do it multiple ti...
591 VuesThis time I hit a crash on the rocket cutscene. I'm wondering if I should do SRAM setups before doing recordings? thanks for watching! As with all YouTube channels, likes, subscriptions and comment...
624 Vues