Search results for twitch

Trying out Stinger on Project Nested w/ SNES9X 0    0

Stinger is listed as working on the compatibility list. I played it the whole way through, there is actually a crash on the ending cutscene, awkwardly. The Japanese version, "Moero...

Cabbusses 866 views

Trying out a ROM hack on Project Nested (1.3) w/ SNES9X - Do... 0    0

NOTES: Graphical bugs were fixed in 1.4's update. So, a theoretical question popped up in my head: if Mapper issues are causing some games to not work, what if I tried mapper hacks? My first gin...

Cabbusses 780 views

Trying out Tonkachi Mario on Project Nested w/SNES9X 0    0

So, I'm gonna make use of this conversion of Tonkachi Mario from FDS to NES format to, well, make it SNES format. Here we go! Thanks for watching! As with all YouTube channels, likes, subscriptions...

Cabbusses 823 views

Trying out Bubble Bobble Part 2 on Project Nested w/ SNES9X 0    0

The first Bubble Bobble was listed as non-working on the compatibility list, but this seems to run to some degree. On my first playthrough I disabled Stack Native Return and that got me to stage 40 b...

Cabbusses 851 views

Trying out Shatterhand (Prototype) on Project Nested (1.3) w... 0    0

NOTE: I'm having trouble getting this to boot on 1.4.1 The retail Shatterhand is listed as non-working on the compatibility list, but I figured to try this one because Super Mario Bros. 2 proto...

Cabbusses 814 views

Trying out Kung Fu on Project Nested w/ SNES9X 0    0

On the compatibility list, this is said to have graphics problems. Indeed, it looks like it's not really working, but the output is at least visually amusing. Beware the invisible fist! Thanks for ...

Cabbusses 804 views

Trying out Baseball on Project Nested w/ SNES9X 0    0

Good grief, this takes a whole 30 minutes to play? Geezzz. Thanks for watching! As with all YouTube channels, likes, subscriptions and comments are welcome - but I presume that is to be expected, y...

Cabbusses 767 views

Trying out Felix The Cat on Project Nested w/ SNES9X 0    0

Behold! A mess of garbled graphics! I somehow managed to beat the game in spite of this, so if the graphics were fixed it would be considered a playable game. Thanks for watching! As with all Yo...

Cabbusses 725 views

Trying out Pac-Mania on Project Nested w/ SNES9X 0    0

this one is not on the compatibility list yet. My current suggested changes from default settings: Uncheck Stack Native Return, Lazy Double Return, NMI at VBlank. The game will play, but the high-scor...

Cabbusses 717 views

Trying out Excitebike on Project Nested w/ SNES9X 0    0

Ahh, nice, now I can put this side-by-side with Excitebike: Bunbun Mario Battle. I wonder if I should try editing in tracks from that one into the level editor? Seems possible... Thanks for watc...

Cabbusses 744 views

Trying out Akumajou Dracula on Project Nested w/ SNES9X 0    0

Specifically the Japanese version since apparently that's the only one that boots. It runs really slow. Also, some powerups seem to not work (The cross never hits anything, for example), and there see...

Cabbusses 723 views

Trying out Valis on Project Nested w/ SNES9X 0    0

Much to my shock, this game ran start-to-finish on my first testrun, with neither huge graphical bugs or really bad scrolldowns. Too bad this wasn't one of the more well-liked Valis games! Thanks f...

Cabbusses 667 views

Trying out S.C.A.T. on Project Nested w/ SNES9X 0    0

Requested by [SANGER], thank you! S.C.A.T. boots up and plays with garbled player, enemy and powerup sprites. Unfortunately, many objects are rendered outright INVISBLE, making any attempt to play th...

Cabbusses 597 views

Trying out Kyatto Ninden Teyandee on Project Nested w/ SNES9... 0    0

Don't think I saw this in the compatibility list. I managed to play through a good chunk of it before hitting a softlock endless loop of a boss exploding animation at Stage 2. Thanks for watching! ...

Cabbusses 567 views

Trying out Contra on Project Nested w/ SNES9X 0    0

According to the compatibility list, this will hang (crash) when a powerup item appears on screen. Therefore, for this playsession, I was very careful to not shoot ANYTHING that could cause a power...

Cabbusses 634 views