NOTES: Graphical bugs were fixed in 1.4's update. So, a theoretical question popped up in my head: if Mapper issues are causing some games to not work, what if I tried mapper hacks? My first gin...
800 viewsSo, I'm gonna make use of this conversion of Tonkachi Mario from FDS to NES format to, well, make it SNES format. Here we go! Thanks for watching! As with all YouTube channels, likes, subscriptions...
847 viewsThe first Bubble Bobble was listed as non-working on the compatibility list, but this seems to run to some degree. On my first playthrough I disabled Stack Native Return and that got me to stage 40 b...
884 viewsNOTE: I'm having trouble getting this to boot on 1.4.1 The retail Shatterhand is listed as non-working on the compatibility list, but I figured to try this one because Super Mario Bros. 2 proto...
835 viewsOn the compatibility list, this is said to have graphics problems. Indeed, it looks like it's not really working, but the output is at least visually amusing. Beware the invisible fist! Thanks for ...
825 viewsGood grief, this takes a whole 30 minutes to play? Geezzz. Thanks for watching! As with all YouTube channels, likes, subscriptions and comments are welcome - but I presume that is to be expected, y...
789 viewsBehold! A mess of garbled graphics! I somehow managed to beat the game in spite of this, so if the graphics were fixed it would be considered a playable game. Thanks for watching! As with all Yo...
741 viewsthis one is not on the compatibility list yet. My current suggested changes from default settings: Uncheck Stack Native Return, Lazy Double Return, NMI at VBlank. The game will play, but the high-scor...
743 viewsAhh, nice, now I can put this side-by-side with Excitebike: Bunbun Mario Battle. I wonder if I should try editing in tracks from that one into the level editor? Seems possible... Thanks for watc...
762 viewsSpecifically the Japanese version since apparently that's the only one that boots. It runs really slow. Also, some powerups seem to not work (The cross never hits anything, for example), and there see...
748 viewsMuch to my shock, this game ran start-to-finish on my first testrun, with neither huge graphical bugs or really bad scrolldowns. Too bad this wasn't one of the more well-liked Valis games! Thanks f...
693 viewsRequested by [SANGER], thank you! S.C.A.T. boots up and plays with garbled player, enemy and powerup sprites. Unfortunately, many objects are rendered outright INVISBLE, making any attempt to play th...
618 viewsDon't think I saw this in the compatibility list. I managed to play through a good chunk of it before hitting a softlock endless loop of a boss exploding animation at Stage 2. Thanks for watching! ...
585 viewsAccording to the compatibility list, this will hang (crash) when a powerup item appears on screen. Therefore, for this playsession, I was very careful to not shoot ANYTHING that could cause a power...
666 viewsI've tried several different proto builds of Virus, and for some reason this one is the only one that plays reasonably well. Have not tried the Dr. Mario-name ones yet. Thanks for watching! As with...
591 views